Support/Debuff skills that change game mechanics can also worth being investing in, especially it increases their AoE significantly, as long as it shores up a weakness to your character and you can sustain the energy cost.A nice proc, like Brawler’s Exhausting can be very powerful as well. Percentage increases to attributes and offense/defense are less worthwhile. Focus on armor, resistances, health, health regen, and enough energy/regen to allow you to spell spam. Don’t worry about equipping items for damage increases. For example, early game if you equip a shield because it has some nice stats and resistances, and dump some points into Safeguard, you’re gonna find you’ll be super tanky because the flat armor can trivialize early-game physical damage, which is the most common damage type.So components that add flat armor to your belt are the best RoI at the beginning. Your belt slot is important, because flat armor there applies to your entire character. 100 armor or flat damage absorption is very strong during the early game, although in the late game it’s not as powerful by itself. ![]() The exception to this are skills that provide flat damage absorption or armor, such as Blast Shield.More importantly, it’ll let you test out a bunch of different skills, and find synergies you like. Due to early game scaling, you generally get the most “bang for the buck” that way. So instead of using the same skill 8x, you’re using 4 different skills x2 in the same time frame. This will lend itself to a “piano-style” gameplay while you level, because your hotbar will be filled up with a bunch of different skills.It will also let you equip more gear that drops because you have higher attributes, giving you more flexibility in itemization. Mastery ranks increase all of your stats, so consider increasing mastery as a minor buff to all of your skills. So instead of dumping all of your points into your “main” skill before you can sustain the energy cost, you one point wonder it, and rush mastery ranks. ![]()
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